cytophone

Seven browser instruments for small synthetic ecologies. Seed, strike, bow, pluck, drag, press, or wait: each cytophone maps body shape, motion, contact, live data, and wet/dry space into sound. Press 'h' to hide the HUD.

understory
low · struck membrane · 58–360 hz
A percussion environment where visual cell bodies act as membrane resonators to produce gong-like strikes shaped by size, drift, and collision.
halocline
mid · bowed boundary · 140–520 hz
A fluid acoustic environment where live marine data—such as wave height, period, and current velocity—directly dictates the harmonic detuning, spectral tilt, and resonant breathing of floating cellular bodies.
xenalloy
high · struck alloy · 78–1020 hz
A modal-synthesis instrument that generates glass-metal clusters by mapping acoustic traits to nonliteral visible properties like lightness, jaggedness, and hue.
cambium
fiber · pluck/scrape · 85–720 hz
A playable connective graph where drawing and plucking fibers translates structural tension, friction, and topological strain into string and reed-like sounds.
seismocyte
seismic · mineral friction voices · live quake feed
A generative geological interface where mineral composition determines timbre. Live tectonic data scatters six friction archetypes, from struck copper to basalt groan, across a stereo field.
murmuration
flock · chirp · collision pings
A flocking simulation that generates a shimmering network of oscillator pings through proximity and collisions, actively tuned by live atmospheric conditions.
stomata
pore · pressure · aerophone
A pressure-sensitive aerophone of pore-like entities that exhales autonomous, randomized breathing sounds governed directly by live weather data.