GLIESE multi tap delay via spherical ray tracing
⎈

ATMOSPHERE PROFILE

1.00
Peak sound channel radius
0.40
Hard absorbing core radius
1.60
Top of scattering atmosphere

⚛

PLANETARY PHYSICS

1.00
Outer harmonic bending force
1.00
Inner repulsive force
2.00
Refractive index square at r₀
0.60
Wall bounce amplitude coefficient
LAT: 22.0° | AZI: 35.0°
Rays: 250 | Taps: 0
⚙

RAY SIMULATOR

250
Number of rays to trace
2500
Max integration length
0.012
Verlet integration step size

✦

PLANETARY PRESETS


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PLANET LINK


♫

ACOUSTIC CONFIG

70 ms
Scales physical scale to musical delays
First arrival free
40 %
Acoustic balance