Source
Encoder no image
High fidelity idle
A slower, offline encode: it fits against a higher-resolution target, then re-solves every blob's colour and alpha over several sweeps — pushing the codec toward the original instead of an impression. The live sliders above stay for quick work.
auto-stop
refine geometry · slow
Quality fit idle
A middle gear. One pass like the fast encoder, but fit against a higher-resolution target with the blob budget trailing it — plus a reach-back step that occasionally drops a large corrective blob where a whole region is off, instead of only fine grains. Between fast and HD in look and cost.
reach-back
Video no video
Blob every frame. The clip is sampled at the rate you pick and each frame is encoded to blobs; damage then re-derives per frame, so corruption shimmers across time. The fast encoder uses the Encoder sliders above; HD uses the High fidelity settings and is slow — Stop keeps the frames already done.
encoder
Field flow
Grain
Damage none
Corrupt as data locked
Open the .ooid as raw data and glitch it by hand — find-and-replace cascades through the file the way a text editor would; the hex view lets you target single bytes. The 16-byte header stays locked so the file always still decodes. This bakes the sliders above in and pauses them.
Specimen · .ooid v1
- magic
- OOID · 16-byte header
- record
- 12 B · x y σ₁ σ₂ θ r g b a
- compositing
- alpha-over · order is meaning
Export